GAMES

Skalv

FPS | 10 Weeks at 50%

2 Level Designers | 2 Technical Artists | 3 Artists | 5 Programmers

Main Contributions

Concept, design and story

Pipeline for modular design with assets

3D assets, texturing and optimization

Buggtracking, quality assurance and trailer

Ulv

Top-Down | 10 Weeks at 50%

2 Level Designers | 2 Technical Artists | 3 Artists | 5 Programmers 

Main Contributions

Concept, design and story

Pipeline for modular design with assets

3D assets, texturing and optimization

Buggtracking and quality assurance

Cloud Racers

Space Shooter | 10 Weeks at 50%

2 Level Designers | 2 Technical Artists | 3 Artists | 5 Programmers 

Main Contributions

Concept, design and story

Playership and HUD

3D assets, texturing and optimization

Skyboxes and cubemaps

The Last Android

Top-Down | 8 Weeks at 50%

2 Level Designers | 3 Artists | 5 Programmers

Main Contributions

Concept, design and story

3D remake of characters for rigging/animation

Environment tiles in 2D

UI and menus

Privet Feretski

Platformer | 8 Weeks at 50%

2 Level Designers | 3 Artists | 5 Programmers

Main Contributions

Concept, design and story

Background environment tileset in 3D

Background parallax art

Game logo and trailer

Vaexar: Galactic Cleansing

Schmup | 8 Weeks at 50%

2 Level Designers | 3 Artists | 5 Programmers

Main Contributions

Concept, design and story

Backgrounds and parallax art

Logos and trailer

The Book of Tales

Point and Click | 8 Weeks at 50%

2 Level Designers | 3 Artists | 5 Programmers

Main Contributions

Concept, design and story

Background environment creation in 3D

3D lightning and rendering for paintover

Logos and trailer